Using the freeware for almost 5 years now, I'm still thinking if there's a need to make a tutorial for Sketchup. Cause I believe even kids can play around using this software tool! What I'm going to explain here is somewhat not a far approach to the official Sketchup tutorial inscribed with the Help button in the software itself. But this time, I'm doing it the "pro" way! :-) LOL!
Tip # 1. I normally start off by configuring the work interface, shortcuts ( to benefit "speed" and efficiency), scaling, styles. The most important thing here are of course the shortcuts. It will help you speed up your 3D modeling. Generally, most of the commands I've assigned are on the left side of the keyboard, so my right hand takes care of the mouse the whole time. below is the list of commands + shortcuts I've configured:
Commands: KEYBOARD shortcuts
Camera/Pan - (space bar)
Camera/Parallel Projection - Down
Camera/Zoom - Z
Camer/Zoom Extents - E
Camera/zoom Window - W
Draw/Arc - A
Draw/Circle - C
Draw/Line - L
Draw/Rectangle - R
Edit/Hide - H
Edit/Make Group - Alt+G
File/Import - I
Tools/Dimensions - Ctrl+D
Tools/Follow Me - F
Tools/Move - M
Tools/Offset - O
Tools/Paint Bucket - G
Tools/Push/pull - P
Tools/Rotate - Alt+R
Tools/Scale - S
Tools/Select - Q
Tools/Utilities/Create Face - Alt+C
This is simple but will pay you off when you're on the rush. :-)

Friday, June 3, 2011
Wednesday, June 1, 2011
Workflow
Today, I have decided to share with you my workflow when creating a 3D rendering. Technically, the workflow I am accustomed to is far simple than most 3D artists are using. I created this blog, well of course, to share and at the same educate people who are starting in this side of the business. So I might as well share with the the basic workflow I am using.
Since I am creating architectural images, most 3D models aren't that complicated when compared to the character 3D modeling like cars, people, etc. Most of which are already available in the internet.
Check out these websites:
http://www.evermotion.org/
http://www.archibase.net/
http://www.turbosquid.com/
http://www.3dcontentcentral.com/
http://www.3dmodelsharing.com/
http://sketchup.google.com/3dwarehouse/
These sites save me a lot of time, since I will just have to pick which ones are applicable to the design. Aside from 3D model Libraries available on the web, textures are also an important item when creating photo-realistic rendering. If textures are flawed like low resolution, not seamless and those problems, it is likely that your rendering won't be that realistic.
For textures:
http://cgtextures.com/
http://www.arroway-textures.com/
Anyway, I'll proceed with my workflow discussion. Most of the time, 2D CAD details are the first drawings I'm using since most of the architectural details are drawn in AutoCAD. Here in CAD, I draw the complete plans, elevations and sections (if interior is needed). Some details such as doors and windows and special railing details, stairs etc., I also draw in CAD. Sometimes when, I don;t have enough time to draw all these, I go straight to doing it on 3D.
1. Sketchup PRO
Yes. Sketchup. This freeware readily available for anyone to download, is my first choice when doing basic 3D models (although I'm using the Pro version since it has most exporting tools I need.) It is simple and easy to use. Most people can learn this by themselves, which I myself did. Meeting deadlines are always crucial. And sketchup gives me that allowance since it is fast and easy.
I patterned my Sketchup shortcut commands to most Autocad shortcuts so as not to be confused when transfering from CAD to Sketchup, and vice versa.
Here, I work almost most of the 3D architectural environment. Walls, floors, roof,, doors, windows, etc. As much as it is possible, I do it as detailed as I can. It well come in handy when rendering because often small details are the ones that make the rendering look realistic.
Since I am creating architectural images, most 3D models aren't that complicated when compared to the character 3D modeling like cars, people, etc. Most of which are already available in the internet.
Check out these websites:
http://www.evermotion.org/
http://www.archibase.net/
http://www.turbosquid.com/
http://www.3dcontentcentral.com/
http://www.3dmodelsharing.com/
http://sketchup.google.com/3dwarehouse/
These sites save me a lot of time, since I will just have to pick which ones are applicable to the design. Aside from 3D model Libraries available on the web, textures are also an important item when creating photo-realistic rendering. If textures are flawed like low resolution, not seamless and those problems, it is likely that your rendering won't be that realistic.
For textures:
http://cgtextures.com/
http://www.arroway-textures.com/
Anyway, I'll proceed with my workflow discussion. Most of the time, 2D CAD details are the first drawings I'm using since most of the architectural details are drawn in AutoCAD. Here in CAD, I draw the complete plans, elevations and sections (if interior is needed). Some details such as doors and windows and special railing details, stairs etc., I also draw in CAD. Sometimes when, I don;t have enough time to draw all these, I go straight to doing it on 3D.
1. Sketchup PRO
Yes. Sketchup. This freeware readily available for anyone to download, is my first choice when doing basic 3D models (although I'm using the Pro version since it has most exporting tools I need.) It is simple and easy to use. Most people can learn this by themselves, which I myself did. Meeting deadlines are always crucial. And sketchup gives me that allowance since it is fast and easy.
I patterned my Sketchup shortcut commands to most Autocad shortcuts so as not to be confused when transfering from CAD to Sketchup, and vice versa.
Here, I work almost most of the 3D architectural environment. Walls, floors, roof,, doors, windows, etc. As much as it is possible, I do it as detailed as I can. It well come in handy when rendering because often small details are the ones that make the rendering look realistic.
Still in sketchup, I put in textures. Sketchup, I must say, has equally good texturing capabilities as most high-end 3D softwares have. It also has the same flexibility that most users aren't aware of. You can position textures in anyway you would want it to be. I set up cameras as well here in sketchup since it is easy to pan and rotate models.
Export in 3Ds format. ;-)
2. Cinema 4D + Vray
Here is the complicated part. Well, not that much when compared to other 3D artists' workflow, i guess. :)
Fortunately, the 3D model I did in sketchup can readily be opened in Cinema 4D. And since Cinema 4D has a superb importing capabilities, reading 3Ds format and other file types are mostly as easy as pie.
The challenges most 3D artists encounter is making textures look real. Here, materials editor helps you with that. Bumps, speculars, illuminations, reflections, transparencies for textures can intrinsically be edited and manipulated here. With the right bump maps, specular maps etc., everything would be a breeze. Of course, trial and error is important. You have to be patient most of the time cause it'll be frustrating if sometimes you won't get what exactly what you want your material to look. So patience is also a factor. :-) Can't help you with that though. :-)
Aside from materials editing, Creating the 3D environment is also a big challenge. Adjusting the correct camera settings, F-number, white balance, ISO, shutter speed.
Also adjusting sunlight with the right amount of intensity, turbidity, ozone, water vapor, etc., is an important entity.
Finally, Adjusting rendering settings.
I will discuss separately settings in the future.
After all done said and done, with all the right amount of adjustments below is the final image output:
My Official Website!
Today, I announce the procurement of my new personal website! :-)
Visit and tell me what I can do to improve it. :-)
Check it out:
http://www.ryeburn-project.net
Visit and tell me what I can do to improve it. :-)
Check it out:
http://www.ryeburn-project.net
Choosing the right 3D software
If you're deciding which 3D software is the right one for you, well, you've come to the right place. Technology advances so fast that we end-users are keeping a hard time coping up with the new softwares and programs. And each and every time these new softwares come up, it is more often than not far better than the previous version. Some are almost similar, but differs big time on rendering time.
Here, I will show you the most used 3D softwares for Architectural visualization. As of this writing, I hope I'll be able to enlighten you as you quest for the 3D software program for you. :-)
1. Autodesk AutoCAD
Autodesk, i believe, still is ahead of the pack. While most of our drawing bases are from CAD files, Autodesk Autocad, also is a great tool to create 3D models, fast and efficient. While most of us are familiar with it's use for 2D detailing, it's 3D interface and modelling tools are still a 10 for me.

2. Autodesk 3Ds Max
Hands down, 3ds Max is perhaps a unanimous when choosing which software to use when producing high-end architectural images and animations. It is perhaps the most used 3D program software with superb 3D modelling capabilities, scanline superb quality rendering, of course with vray plugin, it may perhaps encompass most of 3D modeling and rendering needs.

3. Maxon Cinema 4D
Honestly, I might be a little biased on this side of my review since Cinema 4D is my choice of software. It is basically, user-friendly with so much ease on 3D modelling, navigating and also a superb scanline rendering output. With layers for easy object selection, tags, and a wide variety of available plugins, it is for me the better choice of 3D modeling and rendering program.

4. Autodesk Maya
As one of the pioneers of 3D modelling and rendering, Autodesk Maya still is one of the better 3D modeling and rendering tools available. Although oftenly used for 3D animation (movies, cartoons, commercials, etc.) like most other 3D software tools stated here, it's main market is the animation industry.

5. Lightwave 3D
Lightwave 3D is equally good when compared to other softwares. It also delivers state of the art interface with ease of use good for modeling, rendering, animation, particle FX and dynamics. LightWave is a complete 3D solution to model, render and animate. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization.

6. Luxology Modo
One of the most popular uses of modo is for architectural visualization, where architects and landscape architects have discovered modo’s modern, highly-integrated modeling, painting, sculpting, rendering and animation capabilities. Meet the Architects using modo.(from luxology.com)

7. Cheetah 3D
Cheetah3D is a small 3D design software package with also cheaper price compare to big packages such as Maya, 3ds Max, XSI and LightWave 3D. Cheetah is the solution for 3D modeling, animation, and rendering for Macintosh platform. (from i Software Reviews)

8. Graphisoft ArchiCAD
ArchiCAD is also a good tool when choosing which 3D software is for you. It also offers a good ease of use of it's interface. The manufacturer's target is architecture market itself, so most of what we'll need to model, render, materials and mood are in it.

9. Pixologic ZBrush
Basically developed for 3D animation for movies, cartoons commercials, games and the like, Zbrush is one of the most highly used 3D software commercially. Although, it's target market is not Architecture, modelling tools of Zbrush are highly super good. :)

10. Maxwell Render STUDIO
Maxwell Studio (MXST) is an independent application within the core components of Maxwell Render. Maxwell Studio is a sophisticated scene editor with a full 3D environment, offering an alternative workflow for those Maxwell users that work with 3D or CAD applications that we do not currently offer a plug-in for. (from Maxwellrender.com)

After all that said, most rendering and modelling tools functions the same, that most have similar rendering outputs. Most of the time it all depends on the user's ability to manipulate and learn each tool set for their own advantage.
Hope this helps!:-)
Here, I will show you the most used 3D softwares for Architectural visualization. As of this writing, I hope I'll be able to enlighten you as you quest for the 3D software program for you. :-)
1. Autodesk AutoCAD
Autodesk, i believe, still is ahead of the pack. While most of our drawing bases are from CAD files, Autodesk Autocad, also is a great tool to create 3D models, fast and efficient. While most of us are familiar with it's use for 2D detailing, it's 3D interface and modelling tools are still a 10 for me.
2. Autodesk 3Ds Max
Hands down, 3ds Max is perhaps a unanimous when choosing which software to use when producing high-end architectural images and animations. It is perhaps the most used 3D program software with superb 3D modelling capabilities, scanline superb quality rendering, of course with vray plugin, it may perhaps encompass most of 3D modeling and rendering needs.
3. Maxon Cinema 4D
Honestly, I might be a little biased on this side of my review since Cinema 4D is my choice of software. It is basically, user-friendly with so much ease on 3D modelling, navigating and also a superb scanline rendering output. With layers for easy object selection, tags, and a wide variety of available plugins, it is for me the better choice of 3D modeling and rendering program.
4. Autodesk Maya
As one of the pioneers of 3D modelling and rendering, Autodesk Maya still is one of the better 3D modeling and rendering tools available. Although oftenly used for 3D animation (movies, cartoons, commercials, etc.) like most other 3D software tools stated here, it's main market is the animation industry.
5. Lightwave 3D
Lightwave 3D is equally good when compared to other softwares. It also delivers state of the art interface with ease of use good for modeling, rendering, animation, particle FX and dynamics. LightWave is a complete 3D solution to model, render and animate. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization.
6. Luxology Modo
One of the most popular uses of modo is for architectural visualization, where architects and landscape architects have discovered modo’s modern, highly-integrated modeling, painting, sculpting, rendering and animation capabilities. Meet the Architects using modo.(from luxology.com)
7. Cheetah 3D
Cheetah3D is a small 3D design software package with also cheaper price compare to big packages such as Maya, 3ds Max, XSI and LightWave 3D. Cheetah is the solution for 3D modeling, animation, and rendering for Macintosh platform. (from i Software Reviews)
8. Graphisoft ArchiCAD
ArchiCAD is also a good tool when choosing which 3D software is for you. It also offers a good ease of use of it's interface. The manufacturer's target is architecture market itself, so most of what we'll need to model, render, materials and mood are in it.
9. Pixologic ZBrush
Basically developed for 3D animation for movies, cartoons commercials, games and the like, Zbrush is one of the most highly used 3D software commercially. Although, it's target market is not Architecture, modelling tools of Zbrush are highly super good. :)
10. Maxwell Render STUDIO
Maxwell Studio (MXST) is an independent application within the core components of Maxwell Render. Maxwell Studio is a sophisticated scene editor with a full 3D environment, offering an alternative workflow for those Maxwell users that work with 3D or CAD applications that we do not currently offer a plug-in for. (from Maxwellrender.com)
After all that said, most rendering and modelling tools functions the same, that most have similar rendering outputs. Most of the time it all depends on the user's ability to manipulate and learn each tool set for their own advantage.
Hope this helps!:-)
Welcome!
First and foremost, welcome to my first ever blog page where every 3D architect enthusiasts gather to learn the very basic facts and know-abouts regarding 3D Architectural modeling, renderings and animations!
Aside from a well-planned lot / floor plans, visualization is also equally important. As an Architect myself, presenting designs in full realistic 3D has been my bread and butter. It help clients visualize their projects, making it easier for them to understand and sometimes participate in the design phase of the project itself. It is sometimes the "make-or-break" point whether they like the design or not. We'll most of the time (like 99%), it's a yes since they already saw what's suppose to happen to their project through the 3D image, animation, we, architects have presented.
To my fellow artists, architects, enthusiasts, get ready for the ride! :-)
Aside from a well-planned lot / floor plans, visualization is also equally important. As an Architect myself, presenting designs in full realistic 3D has been my bread and butter. It help clients visualize their projects, making it easier for them to understand and sometimes participate in the design phase of the project itself. It is sometimes the "make-or-break" point whether they like the design or not. We'll most of the time (like 99%), it's a yes since they already saw what's suppose to happen to their project through the 3D image, animation, we, architects have presented.
To my fellow artists, architects, enthusiasts, get ready for the ride! :-)
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